Jung, Yvonne
Lehrgebiet
Medieninformatik, Anwendungsentwicklung
Sprechstunde
Nach Vereinbarung
- Promotionszentrum (Mitglied)
- Senatsausschuss StuP (Mitglied Stellvertreterin)
Details zur Person
Professur Anwendungsentwicklung und Grundlagen der Informatik
Fortlaufend:
Betreuung von Praxisphasen und Abschlussarbeiten (Bachelor/Master) in den Themengebieten meiner u.g. Forschungsinteressen sowie allgemein im Bereich Anwendungsentwicklung
Wintersemester 2024/25
- Programmieren 1
- Algorithmen und Datenstrukturen
- Visual Computing
- Master-Projekt Systementwicklung (gemeinsam mit Michael Roth)
Sommersemester 2024
- Programmieren 2
- Visual Computing
- Entwicklung webbasierter Anwendungen
- Master-Projekt Systementwicklung (gemeinsam mit Michael Roth)
Ready2Code: Vorkurs Programmieren (Teil 2)
Fortsetzung des Master-Projekts "Ready2Code" vom SoSe '24
Insbesondere für Studierende, die kein oder wenig Informatik in der Schule hatten, wird ein Informatik-Vorkurs entwickelt, der die entsprechenden Grundlagen für das Studium legt und vor allem auf die beiden Anfänger-Veranstaltungen "Programmieren 1" sowie "Algorithmen und Datenstrukturen" hinführt. Dazu gehört einerseits eine Einführung in das notwendige technische Setup und andererseits sollen die Studienanfänger damit vorbereitend und spielerisch an das algorithmische Denken herangeführt werden.
- Webtechnologien, insbes. 3D-Internet
- Extended Reality (VR/AR, Mixed Reality)
- Machine Learning für Visual Computing
- Echtzeit-3D-Rendering und -Simulation
- Multimodale Interaktion
[87] Andreas Dietze, Yvonne Jung, and Paul Grimm. Object-specific and generic difference detection for non-destructive testing methods. In 30th ACM Symposium on Virtual Reality Software and Technology, VRST '24, pages 1-2, New York, NY, USA, 2024. ACM.
[86] Andreas Dietze, Paul Grimm, and Yvonne Jung. Visualization of deviations between different geometries using a multi-level voxel-based representation. In 31st Intl. Conference on Computer Graphics, Visualization and Computer Vision (WSCG ’23), CSRN, 3301:147–157, 2023.
[85] Andreas Dietze, Paul Grimm, and Yvonne Jung. Formähnlichkeitsprüfung auf Basis der 3D-Planungsdaten und 3D-Rekonstruktion gedruckter Objekte mittels Mesh-Voxelisierung. In 19. Workshop der GI-Fachgruppe VR/AR, 2022. 12 pages.
[84] Fabio Ganovelli, Carol Mc Donald, Francesco Banterle, Marco Potenziani, Marco Callieri, and Yvonne Jung, editors. Web3D ’21: The 26th International Conference on 3D Web Technology, New York, NY, USA, 2021. ACM.
[83] Andreas Dietze, Yvonne Jung, and Paul Grimm. Supporting web-based collaboration for construction site monitoring. In Proceedings of the 26th International Conference on 3D Web Technology, Web3D ’21, pages 1–8, New York, NY, USA, 2021. ACM.
[82] Andreas Dietze, Paul Grimm, and Yvonne Jung. Updating 3d planning data based on detected differences between real and planning data of building interiors. In Vaclav Skala, editor, 29th International Conference on Computer Graphics, Visualization and Computer Vision (WSCG ’21), pages 1–6, Plzen, Czech Republic, 2021. CSRN.
[81] Andreas Dietze, Paul Grimm, and Yvonne Jung. Visualization of differences between spatial measurements and 3d planning data. In Proceedings of the 25th International Conference on 3D Web Technology, pages 3:1–3:5. ACM, 2020.
[80] Paul Grimm, Yvonne Jung, Ralf Dörner, and Christian Geiger, editors. 16. Workshop Virtuelle und Erweiterte Realität der GI-Fachgruppe VR/AR, Fulda, Germany, September 17-18, 2019, Aachen, 2019. Shaker Verlag.
[79] Andreas Dietze, Michael Englert, Marcel Klomann, and Yvonne Jung. Automatische Detektion von Unterschieden zwischen realer und virtueller Welt während der Bauphase. In 16. Workshop der GI-Fachgruppe VR/AR, pages 53–64, Aachen, 2019. Shaker.
[78] Michael Englert, Marcel Klomann, Kai Weber, Paul Grimm, and Yvonne Jung. Enhancing the AR experience with machine learning services. In Proceedings of the 24th International Conference on 3D Web Technology, pages 1–9. ACM, 2019. (Best Paper Award Web3D 2019).
[77] Michael Englert, Marcel Klomann, Paul Grimm, and Yvonne Jung. Methoden zur Realisierung und Verbesserung von Indoor-Lokalisierung in AR-Anwendungen. In 15. Workshop der GI-Fachgruppe VR/AR, pages 7–18, Aachen, 2018. Shaker.
[76] Achim Rehberger, Kai Weber, and Yvonne Jung. Training an FCN with synthetic images for component segmentation with applications in orientation estimation and image inpainting. In 2018 International Conference on Cyberworlds (CW), pages 156–159. IEEE, 2018.
[75] Marcel Klomann, Michael Englert, Kai Weber, Paul Grimm, and Yvonne Jung. Improving mobile MR applications using a cloud-based image segmentation approach with synthetic training data. In Proceedings of the 23rd International Conference on 3D Web Technology, Web3D ’18, pages 4:1–4:7. ACM, 2018.
[74] Marcel Klomann, Michael Englert, Achim Rehberger, Andreas Dietze, Timo Geier, Sebastian Rieger, Paul Grimm, and Yvonne Jung. NetFlinCS: A hybrid cloud-based framework to allow context-based detection and surveillance. In Proceedings of the 23rd International Conference on Virtual Systems & Multimedia, VSMM ’17, pages 1–8. IEEE, 2017.
[73] Michael Englert, Marcel Klomann, and Yvonne Jung. Optimized streaming of large web 3d applications. In Proceedings of the 23rd International Conference on Virtual Systems & Multimedia, VSMM ’17, pages 1–8. IEEE, 2017.
[72] Andreas Dietze, Marcel Klomann, Yvonne Jung, Michael Englert, Sebastian Rieger, Achim Rehberger, Silvan Hau, and Paul Grimm. SMULGRAS: A platform for smart multicodal graphics search. In Proceedings of the 22nd International Conference on 3D Web Technology, Web3D ’17, pages 17:1–17:9, New York, USA, 2017. ACM. (Best Paper Award Web3D 2017).
[71] Michael Englert, Yvonne Jung, Marcel Klomann, Jonas Etzold, Paul Grimm, and Jinyuan Jia. A streaming framework for instant 3d rendering and interaction. In Proceedings of the 21st ACM Symposium on Virtual Reality Software and Technology, VRST 2015, page 192. ACM, 2015.
[70] Michael Englert, Jonas Etzold, Marcel Klomann, Yvonne Jung, and Paul Grimm. UbiHID: A Framework for Ubiquitous Mixed Reality Human Interface Device Systems. In 12. Workshop der GI-Fachgruppe VR/AR, Aachen, 2015. Shaker. 12 p.
[69] Timothy Scully, Jozef Doboš, Timo Sturm, and Yvonne Jung. 3drepo.io: Building the next generation web3d repository with AngularJS and X3DOM. In Proceedings Web3D 2015: 20th Intl. Conference on 3D Web Technology, pages 235–243, New York, USA, 2015. ACM.
[68] Michael Englert, Yvonne Jung, Jonas Etzold, Marcel Klomann, and Paul Grimm. Efficient image distribution on the web: Instant texturing for collaborative visualization of virtual environments. In Proceedings of the 10th Intl. Conference on Computer Graphics Theory and Applications (GRAPP 2015), pages 478–485. SciTePress, 2015.
[67] Tim Nicolas Eicke, Yvonne Jung, and Arjan Kuijper. Stable dynamic webshadows in the X3DOM framework. Expert Systems with Applications, 42(7):3585 – 3609, 2015.
[66] Ekkehard Beier, Michael Englert, Jonas Etzold, Paul Grimm, Yvonne Jung, and Marcel Klomann. Ein parametrisches Modell für konfigurierbare interaktive 3D-Produktpräsentationen im Web. In Zachmann, Gabriel (Ed.) et al.: 11. Workshop der GI-Fachgruppe VR/AR, pages 13–23, Aachen, 2014. Shaker.
[65] Christophe Mouton, Samuel Parfouru, Clotilde Jeulin, Cecile Dutertre, Jean-Louis Goblet, Thomas Paviot, Samir Lamouri, Max Limper, Christian Stein, Johannes Behr, and Yvonne Jung. Enhancing the plant layout design process using x3dom and a scalable web3d service architecture. In Proceedings Web3D 2014: 19th International Conference on 3D Web Technology, pages 125–132, New York, USA, 2014. ACM Press.
[64] Yvonne Jung, Nils Michaelis, Andreas Aderhold, and Katarzyna Wilkosinska. Towards more expressive rendering in x3d. In Proceedings Web3D 2014: 19th International Conference on 3D Web Technology, page 146, New York, USA, 2014. ACM Press.
[63] Michael Englert, Yvonne Jung, Marcel Klomann, Jonas Etzold, and Paul Grimm. Instant texture transmission using bandwidth-optimized progressive interlacing images. In Proceedings Web3D 2014: 19th International Conference on 3D Web Technology, page 144, New York, USA, 2014. ACM Press.
[62] Jonas Etzold, Michael Englert, Paul Grimm, Yvonne Jung, and Marcel Klomann. MIPos: mobile image positioning on mixed reality web applications based on mobile sensors. In Proceedings Web3D 2014: 19th International Conference on 3D Web Technology, pages 17–25, New York, USA, 2014. ACM Press.
[61] Andreas Aderhold, Katarzyna Wilkosinska, Massimiliano Corsini, Yvonne Jung, Holger Graf, and Arjan Kuijper. The common implementation framework as service - towards novel applications for streamlined presentation of 3d content on the web. In A. Marcus, editor, Proceedings HCI International 2014: DUXU, Part II, volume 8518 of LNCS, pages 3–14. Springer, 2014.
[60] Tim Nicolas Eicke, Yvonne Jung, and Arjan Kuijper. Robust real-time shadows for dynamic 3d scenes on the web. In Constantine Stephanidis, editor, HCI International 2014 – Posters’ Extended Abstracts, volume 434 of CCIS, pages 574–578. Springer, 2014.
[59] Max Limper, Yvonne Jung, Johannes Behr, and Marc Alexa. The pop buffer: Rapid progressive clustering by geometry quantization. Computer Graphics Forum (Proceedings Pacific Graphics 2013), 32(7):197–206, 2013.
[58] Andreas Aderhold, Yvonne Jung, Katarzyna Wilkosinska, and Dieter W. Fellner. Distributed 3d model optimization for the web with the common implementation framework for online virtual museums. In Proceedings Digital Heritage 2013, volume 2, pages 719–726. IEEE & Eurographics, 2013.
[57] Yvonne Jung, Johannes Behr, and Holger Graf. Creating interactive 3d web apps using x3dom. In Proceedings Digital Heritage 2013, volume 2, page 763. IEEE & Eurographics, 2013.
[56] Tim Nicolas Eicke, Yvonne Jung, and Arjan Kuijper. Robuste Echtzeitschatten für dynamische 3D-Szenen im Web. In Latoschik, Marc Erich (Ed.) et al.: Virtuelle und Erweiterte Realität: 10. Workshop der GI-Fachgruppe VR/AR, pages 85–96, Aachen, 2013. Shaker.
[55] Max Limper, Yvonne Jung, Johannes Behr, Timo Sturm, Tobias Franke, Karsten Schwenk, and Arjan Kuijper. Fast, progressive loading of binary-encoded declarative-3d web content. IEEE Computer Graphics and Applications, 33(5):26–36, 2013.
[54] Max Limper, Stefan Wagner, Christian Stein, Yvonne Jung, and Andre Stork. Fast delivery of 3d web content: A case study. In Proceedings Web3D 2013: 18th International Conference on 3D Web Technology, pages 11–17, New York, USA, 2013. ACM Press.
[53] Jacek Jankowski, Sandy Ressler, Kristian Sons, Yvonne Jung, Johannes Behr, and Philipp Slusallek. Declarative integration of interactive 3d graphics into the world-wide web: Principles, current approaches, and research agenda. In Proceedings Web3D 2013: 18th International Conference on 3D Web Technology, pages 39–45, New York, USA, 2013. ACM Press.
[52] Pasquale Herzig, Michael Englert, Sebastian Wagner, Yvonne Jung, and Ulrich Bockholt. X3d-earthbrowser: Visualize our earth in your web browser. In Proceedings Web3D 2013: 18th International Conference on 3D Web Technology, pages 139–142, New York, USA, 2013. ACM Press.
[51] Karsten Schwenk, Gerrit Voss, Johannes Behr, Yvonne Jung, Max Limper, Pasquale Herzig, and Arjan Kuijper. Extending a distributed virtual reality system with exchangeable rendering back-ends. The Visual Computer, 29(10):1039–1049, 2013.
[50] Katarzyna Wilkosinska, Andreas Aderhold, Holger Graf, and Yvonne Jung. Towards a common implementation framework for online virtual museums. In A. Marcus, editor, Proceedings HCI International 2013: DUXU, Part II, volume 8013 of LNCS, pages 321–330, Heidelberg, 2013. Springer.
[49] Yvonne Jung, Max Limper, Pasquale Herzig, Karsten Schwenk, and Johannes Behr. Fast and efficient vertex data representations for the web. In Proceedings of the 4th Intl. Conf. on Information Visualization Theory and Applications, pages 601–606. SciTePress, 2013.
[48] Johannes Behr, Yvonne Jung, Tobias Franke, and Timo Sturm. Using images and explicit binary container for efficient and incremental delivery of declarative 3d scenes on the web. In Proceedings Web3D 2012: 17th International Conference on 3D Web Technology, pages 17–25, New York, USA, 2012. ACM Press.
[47] Karsten Schwenk, Yvonne Jung, Gerrit Voss, Timo Sturm, and Johannes Behr. CommonSurfaceShader revisited: Improvements and experiences. In Proceedings Web3D 2012: 17th International Conference on 3D Web Technology, pages 93–96, New York, USA, 2012. ACM Press. (Best Short Paper Award Web3D 2012).
[46] Nils Michaelis, Yvonne Jung, and Johannes Behr. Virtual heritage to go. In Proceedings Web3D 2012: 17th Intl. Conference on 3D Web Technology, pages 113–116, New York, USA, 2012. ACM Press.
[45] Christophe Mouton, Jorge Posada, Yvonne Jung, and Marcio Cabral, editors. The 17th International Symposium on Web3D Technology, Web3D ’12, Los Angeles, CA, USA, August 4-5, 2012. ACM, 2012.
[44] Yvonne Jung, Johannes Behr, Timm Drevensek, and Sebastian Wagner. Declarative 3d approaches for distributed web-based scientific visualization services. In Proceedings of the 1st International Workshop on Declarative 3D for the Web Architecture (Dec3D2012 at WWW2012), volume 869 of CEUR Workshop Proceedings, 2012. 7 p.
[43] Yvonne Jung, Jens Keil, and Johannes Behr. Demo: X3DOM – Declarative (X)3D in HTML5. In Proceedings of the 1st International Workshop on Declarative 3D for the Web Architecture (Dec3D2012 at WWW2012), volume 869 of CEUR Workshop Proceedings, 2012. 2 p.
[42] Yvonne Jung, Holger Graf, Johannes Behr, and Arjan Kuijper. Mesh deformations in X3D via CUDA with freeform deformation lattices. In R. Shumaker, editor, Proceedings HCI International 2011: Virtual and Mixed Reality, Part II, volume 6774 of LNCS, pages 343–351, Berlin, 2011. Springer-Verlag.
[41] Tobias Franke, Svenja Kahn, Manuel Olbrich, and Yvonne Jung. Enhancing realism of mixed reality applications through real-time depth-imaging devices in X3D. In Proceedings Web3D 2011: 16th International Conference on 3D Web Technology, pages 71–79, New York, USA, 2011. ACM Press. (Best Long Paper Award Web3D 2011).
[40] Johannes Behr, Yvonne Jung, Timm Drevensek, and Andreas Aderhold. Dynamic and interactive aspects of X3DOM. In Proceedings Web3D 2011: 16th International Conference on 3D Web Technology, pages 81–87, New York, USA, 2011. ACM Press.
[39] Yvonne Jung, Arjan Kuijper, Dieter W. Fellner, Michael Kipp, Jan Miksatko, Jonathan Gratch, and Daniel Thalmann. Believable Virtual Characters in Human-Computer Dialogs. In N. John and B. Wyvill, editors, Eurographics 2011 – State of the Art Reports, pages 75–100, Llandudno, UK, 2011. Eurographics Association.
[38] Yvonne Jung, Johannes Behr, and Holger Graf. X3DOM as carrier of the virtual heritage. In Fabio Remondino, editor, International Society for Photogrammetry and Remote Sensing (ISPRS): Proceedings of the 4th ISPRS International Workshop 3D-ARCH 2011: 3D Virtual Reconstruction and Visualization of Complex Architectures, 2011. 8 p.
[37] Yvonne Jung. Dynamic Aspects of Character Rendering in the Context of Multimodal Dialog Systems. Dissertation, TU Darmstadt, 2011.
[36] Phillip Slusallek, Johannes Behr, Yvonne Jung, and Kristian Sons. Erdverbunden; X3DOM & XML3D: Transformationen und Interaktion. iX – Magazin für professionelle Informationstechnik, 12:116–121, 2010.
[35] Phillip Slusallek, Johannes Behr, Yvonne Jung, and Kristian Sons. Browser(t)räume; X3DOM & XML3D: Deklaratives 3D in HTML5. iX – Magazin für professionelle Informationstechnik, 11:54–63, 2010.
[34] Rolf Hedtke, Rolf Schiffmann, Christoph Jung, Yvonne Jung, Ajay Chakravarthy, Richard Beales, Stefanos Koutsoutos, and Angelos Yannopoulos. Automatische 3D Visualisierung für die Film- und Fernsehproduktion. FKT – Fachzeitschrift für Fernsehen, Film und elektronische Medien (FKTG), 64(12):645–652, 2010.
[33] Ajay Chakravarthy, Richard Beales, Yvonne Jung, Sebastian Wagner, Christoph Jung, Angelos Yannopoulos, Stefanos Koutsoutos, Rolf Schiffmann, Rolf Hedtke, and Ignace Saenen. A notation based approach to film pre-vis. In 7th European Conference on Visual Media Production (CVMP 2010), pages 58–63, Los Alamitos, CA, USA, 2010. IEEE Computer Society.
[32] Karsten Schwenk, Yvonne Jung, Johannes Behr, and Dieter W. Fellner. A modern declarative surface shader for X3D. In Stephen Spencer, editor, Proceedings Web3D 2010: 15th International Conference on 3D Web Technology, pages 7–15, New York, USA, 2010. ACM Press.
[31] Yvonne Jung, Sabine Webel, Manuel Olbrich, Timm Drevensek, Tobias Franke, Marcus Roth, and Dieter W. Fellner. Interactive textures as spatial user interfaces in X3D. In Stephen Spencer, editor, Proceedings Web3D 2010: 15th International Conference on 3D Web Technology, pages 147–150, New York, USA, 2010. ACM Press.
[30] Yvonne Jung, Sebastian Wagner, Johannes Behr, Christoph Jung, and Dieter W. Fellner. Storyboarding and pre-visualization with X3D. In Stephen Spencer, editor, Proceedings Web3D 2010: 15th International Conference on 3D Web Technology, pages 73–81, New York, USA, 2010. ACM Press.
[29] Johannes Behr, Yvonne Jung, Jens Keil, Timm Drevensek, Peter Eschler, Michael Zöllner, and Dieter W. Fellner. A scalable architecture for the HTML5/ X3D integration model X3DOM. In Stephen Spencer, editor, Proceedings Web3D 2010: 15th International Conference on 3D Web Technology, pages 185–193, New York, USA, 2010. ACM Press. (Honorable Mentions Best Paper Award Fraunhofer IGD 2011).
[28] Yvonne Jung and Sebastian Wagner. Emotional factors in face rendering. In IADIS Multi Conference on Computer Science and Information Systems 2010: Proceedings IADIS Interfaces and Human Computer Interaction (IHCI), pages 354–358. IADIS Press, 2010.
[27] Christine Weber and Yvonne Jung. Entwurf und Evaluation eines Modells zur Darstellung emotional verursachter Hautveränderungen. In Gerndt, Andreas (Hrsg.) u.a.; Gesellschaft für Informatik, GI-Fachgruppe Virtuelle und Erweiterte Realität: 6. Workshop der GI-Fachgruppe VR/AR, pages 245–256, Aachen, 2009. Shaker.
[26] Yvonne Jung, Christine Weber, Jens Keil, and Tobias Franke. Real-time rendering of skin changes caused by emotions. In Zsófia Ruttkay, Michael Kipp, Anton Nijholt, and Hannes Högni Vilhjálmsson, editors, Intelligent Virtual Agents, 9th International Conference, IVA 2009, Amsterdam, The Netherlands, Proceedings, volume 5773 of Lecture Notes in Artificial Intelligence, pages 504–505, Heidelberg, 2009. Springer.
[25] Richard M. Beales, Ajay Chakravarthy, Rolf Hedtke, Wolfgang Huther, Christoph Jung, Yvonne Jung, Stefanos Koutsoutos, and Angelos Yannopoulos. Automated 3d pre-vis for modern production. In International Broadcasting Convention (IBC) 2009. Conference Publication: Technical Papers, London, 2009. 8 p.
[24] Yvonne Jung and Johannes Behr. Towards a new camera model for X3D. In Stephen Spencer, editor, Proceedings Web3D 2009: 14th International Conference on 3D Web Technology, pages 79–82, New York, USA, 2009. ACM Press.
[23] Yvonne Jung and Johannes Behr. GPU-based real-time on-surface droplet flow in X3D. In Stephen Spencer, editor, Proceedings Web3D 2009: 14th International Conference on 3D Web Technology, pages 51–54, New York, USA, 2009. ACM Press.
[22] Johannes Behr, Peter Eschler, Yvonne Jung, and Michael Zöllner. X3DOM – a DOM-based HTML5/ X3D integration model. In Stephen Spencer, editor, Proceedings Web3D 2009: 14th International Conference on 3D Web Technology, pages 127–135, New York, USA, 2009. ACM Press. (Honorable Mentions Best Paper Award Fraunhofer IGD 2010).
[21] Yvonne Jung and Johannes Behr. Simplifying the integration of virtual humans into dialog-like VR systems. In Proceedings of IEEE Virtual Reality 2009 Workshop: 2nd Workshop on Software Engineering and Architectures for Realtime Interactive Systems, pages 41–50. Shaker, 2009.
[20] Yvonne Jung, Jens Keil, Harald Wuest, Timo Engelke, Patrick Riess, and Johannes Behr. Knowledge at your fingertips – Multi-touch interaction for GIS and architectural design review applications. In GRAPP 2009: Proceedings of the 4th International Conference on Computer Graphics Theory and Applications, pages 387–392. INSTICC Press, 2009.
[19] Patrick Riess and Yvonne Jung. Module- and chain-based architecture for creating virtual and augmented reality manuals. In Schumann, Marco (Hrsg.) u.a.; Gesellschaft für Informatik, GI-Fachgruppe Virtuelle Realität und Augmented Reality: 5. Workshop der GI-Fachgruppe VR/AR, pages 197–208, Aachen, 2008. Shaker.
[18] Konrad Kölzer, Yvonne Jung, Frank Nagl, Bastian Birnbach, and Paul Grimm. Grafikkartenbasierte Simulation von tröpfchenförmigen Flüssigkeiten auf Oberflächen. In Schumann, Marco (Hrsg.) u.a.; Gesellschaft für Informatik, GI-Fachgruppe Virtuelle Realität und Augmented Reality: 5. Workshop der GI-Fachgruppe VR/AR, pages 149–156, Aachen, 2008. Shaker.
[17] Yvonne Jung and Johannes Behr. Extending H-Anim and X3D for advanced animation control. In Stephen Spencer, editor, Proceedings Web3D 2008: 13th International Conference on 3D Web Technology, pages 57–65, New York, USA, 2008. ACM Press.
[16] Tobias Franke and Yvonne Jung. Precomputed radiance transfer for X3D based mixed reality applications. In Stephen Spencer, editor, Proceedings Web3D 2008: 13th International Conference on 3D Web Technology, pages 7–10, New York, USA, 2008. ACM Press.
[15] Yvonne Jung, Jens Keil, Johannes Behr, Sabine Webel, Michael Zöllner, Timo Engelke, Harald Wuest, and Mario Becker. Adapting X3D for multi-touch environments. In Stephen Spencer, editor, Proceedings Web3D 2008: 13th International Conference on 3D Web Technology, pages 27–30, New York, USA, 2008. ACM Press.
[14] Yvonne Jung, Ruth Recker, Manuel Olbrich, and Ulrich Bockholt. Using X3D for medical training simulations. In Stephen Spencer, editor, Proceedings Web3D 2008: 13th International Conference on 3D Web Technology, pages 43–51, New York, USA, 2008. ACM Press.
[13] Ulrich Bockholt, Yvonne Jung, Ruth Recker, and Manuel Olbrich. Visuelles und haptisches Volumenrendering von medizinischen Bilddaten in Virtual Reality-Simulationen. In Michael Schenk, editor, 11. IFF-Wissenschaftstage 2008. Tagungsband, pages 31–37, Magdeburg, 2008. Fraunhofer IFF.
[12] Yvonne Jung. Building blocks for virtual learning environments. In Steve Cunningham and Vaclav Skala, editors, Eurographics: WSCG 2008. Communications Papers, pages 137–143, Plzen, 2008. Eurographics Association.
[11] Yvonne Jung. Animating and rendering virtual humans – Extending X3D for real-time rendering and animation of virtual characters. In INSTICC: GRAPP 2008: Proceedings of the Third International Conference on Computer Graphics Theory and Applications, pages 387–394, Setubal, 2008. INSTICC Press.
[10] Tobias Franke and Yvonne Jung. Real-time mixed reality with GPU techniques. In INSTICC: GRAPP 2008: Proceedings of the Third International Conference on Computer Graphics Theory and Applications, pages 249–252, Setubal, 2008. INSTICC Press.
[9] Yvonne Jung and Christian Knöpfle. Real-time rendering and animation of virtual characters. The International Journal of Virtual Reality (IJVR), 6(4):55–66, 2007.
[8] Yvonne Jung, Christine Weber, Sabine Webel, and Christian Knöpfle. Exploration einer virtuellen Stratigraphie mit Hilfe von Verfahren des interaktiven Designreviews. In Marc Erich Latoschik and Bernd Fröhlich, editors, GI-Fachgruppe Virtuelle und Erweiterte Realität: 4. Workshop der GI-Fachgruppe VR/AR, pages 47–54, Aachen, 2007. Shaker.
[7] Yvonne Jung, Tobias Franke, Patrick Dähne, and Johannes Behr. Enhancing X3D for advanced MR appliances. In Web3D ’07: Proceedings of the twelfth international conference on 3D web technology, pages 27–36, New York, NY, USA, 2007. ACM Press. (Second Prize Best Paper Award INI-GraphicsNet 2008).
[6] Johannes Behr, Patrick Dähne, and Yvonne Jung. Avalon – advanced mixed reality technology at your fingertips. Computer Graphics topics, 19(1):31–32, 2007.
[5] Johannes Behr, Patrick Dähne, Yvonne Jung, and Sabine Webel. Beyond the web browser – X3D and immersive VR. In IEEE VR 2007: VR Tutorial and Workshop Proceedings: IEEE Symposium on 3D UI, Piscataway, USA, 2007. IEEE. 5 p.
[4] Yvonne Jung and Christian Knöpfle. Dynamic aspects of real-time face-rendering. In VRST Cyprus 2006. Proceedings of the ACM symposium on Virtual Reality software and technology, pages 193–196, New York, USA, 2006. ACM.
[3] Christian Knöpfle and Yvonne Jung. The virtual human platform: Simplifying the use of virtual characters. The International Journal of Virtual Reality (IJVR), 5(2):25–30, 2006.
[2] Yvonne Jung and Christian Knöpfle. Styling and real-time simulation of human hair. In Mark Maybury, Oliviero Stock, and Wolfgang Wahlster, editors, Intelligent Technologies for Interactive Entertainment. Proceedings: First International Conference, INTETAIN 2005, volume 3814 of Lecture Notes in Artificial Intelligence, pages 240–245, Heidelberg, 2005. Springer.
[1] Yvonne Jung, Alexander Rettig, Oliver Klar, and Timo Lehr. Realistic real-time hair simulation and rendering. In Emanuele Trucco and Mike Chantler, editors, Eurographics: Vision, Video, and Graphics. Proceedings 2005, pages 229–236, Aire-la-Ville, 2005. Eurographics Association.
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64295 Darmstadt
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